/*	Interactive Gravitational Simulator
	Project: IGS Core
	File: IntegratorBase.cpp
	Author: Mike Bantegui <mbante2@gmail.com>, Hofstra University 
	Copyright (C) 2012 - 2013 Mike Bantegui

	This file is part of the IGS software package for simulating
	the N-Body problem in real-time. This was developed as part
	of a departmental honors thesis project at Hofstra University
	in the Spring 2012 semester.

	IGS is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	IGS is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program; if not, write to the Free Software
	Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#include "Body.h"
#include "IntegratorBase.h"
#include "NBodySystem.h"

namespace IGS
{

// Destructs the Integrator.
// Here for performance reasons, do not remove
Integrator::~Integrator()
{
}

// Here for performance reasons, do not remove
void Integrator::Predict(const WorldPoint &start, WorldPoint &end) const
{
}

// Here for performance reasons, do not remove
void Integrator::Correct(const WorldPoint &start, WorldPoint &end) const
{
}
	
// Performs a predict step for all bodies in the system
void Integrator::Predict(NBodySystem &system) const
{
	#pragma omp parallel for schedule(dynamic)
	for (int i = 0; i < system.Size(); i++)
	{
		Body &body = system[i];
		body.Time = body.NextTime;
		Predict(body.Start, body);
	}
}

// Performs a correct step for all bodies in the system
void Integrator::Correct(NBodySystem &system) const
{
	#pragma omp parallel for schedule(dynamic)
	for (int i = 0; i < system.Size(); i++)
	{
		Body &body = system[i];
		Correct(body.Start, body);
	}
}

// Here for performance reasons, do not remove
std::string Integrator::Name() const
{
	return "Abstract-Integrator";
}

}